Hydra

Hydra

I have come up with a new variant of Chess, I’m calling Hyrda.

The game is played on a chess board with all the normal pieces and movements to begin with. There are a few rule changes:
1) The goal of the game is to eliminate the royalty (King, Queen and Knights).  Any one of these pieces can keep a player in the game.
2) When pawns reach the 8th rank they may replace a lost piece but may not duplicate them (no double queens, etc).  They are not required to substitute, and may delay replacement as long as desired, however replacement in subsequent turns must happen at the beginning of a player’s turn, before other movement.
3) When the queen is lost (Patriarchy), the knights add the movement of the bishops.  That is to say, on any given move, they may chose to move normally as knights or to move as bishops.
4) When the king is lost (Matriarchy), the Knights add the movement of the rooks.  That is to say, on any given move, they may chose to move normally as knights or to move as rooks.  However, they may not “castle”.
5) When both kings and queen are lost (Knight Rampant), Knights may move as queens or as knights.

If a player loses all royalty and their highest remaining piece is a bishop, this is a theocracy.  It is an automatic, and immediate loss.

If a player loses all royalty and has a rook remaining as the highest rank piece, this is an oligarchy. They may choose to continue play.  If they manage to beat their opponent into a theocracy, they win. If they beat their opponent into an oligarchy, both players lose.  If they beat their opponent into communism, their opponent may concede or continue playing.

If a player has only pawns, this is communism.  The player may choose to continue playing.  If they beat their opponent into a communist state, the game is an automatic and immediate draw.

If a player changes state from communism or oligarchy back to a royal state, the game continues as normal.

-Brainchild of Tedward c2013 – Free and public use with credit.